﻿using UnityEngine;
using System.Collections;

public class NotiConst
{
    /// <summary>
    /// Controller层消息通知
    /// </summary>
    public const string START_UP = "StartUp";                       //启动框架
    public const string DISPATCH_MESSAGE = "DispatchMessage";       //派发信息

    public const string ON_UPDATE_JSON = "ON_UPDATE_JSON";       //派发信息
    public const string ON_UPDATE_ROLE_JSON = "ON_UPDATE_ROLE_JSON";       //派发角色信息

    public const string ON_UPDATE_MERCEN_JSON = "ON_UPDATE_MERCEN_JSON";       //派发佣兵信息
    public const string ON_UPDATE_MERCEN_SKILL_JSON = "ON_UPDATE_MERCEN_SKILL_JSON";       //派发佣兵技能
   

    /// <summary>
    /// View层消息通知
    /// </summary>
    public const string UPDATE_MESSAGE = "UpdateMessage";           //更新消息
    public const string UPDATE_EXTRACT = "UpdateExtract";           //更新解包
    public const string UPDATE_DOWNLOAD = "UpdateDownload";         //更新下载
    public const string UPDATE_PROGRESS = "UpdateProgress";         //更新进度
    public const string UPDATE_COUNT = "UpdateCount";         //更新数量

    public const string UPDATE_START = "StepUpdateStart";           //更新开始
    public const string UPDATE_FINISH = "UpdateFinish";             //更新完成
    public const string DOWNLOAD_FUI_BRANCH = "DownloadFUIBranch";  //下载FUI分支资源
    public const string UPDATE_LOGIN = "StepLogin";                 //进入登录

    public const string CHANGE_PACKAGE = "ChangePackage";           //换包
	public const string DOWNLOAD_FILE_FAILED = "DownloadFileFailed";//文件下载失败
}
